Ending the game & scoring
A game ends one of two ways: both players pass in succession, or one resigns a hopeless position. Scoring then decides it, and two systems dominate. Territory scoring (Japanese, Korean) counts the empty points you surround plus prisoners taken; area scoring (Chinese, the default here) counts surrounded points plus your stones still on the board — which is why an endgame push that would be pointless in Japanese rules still earns a point each here. White receives komi as payment for moving second. The visual habit to build: read a finished board as architecture — walls, and the rooms behind them. Click any empty point that belongs to Black.