Guided lessons
Learn Go
From captures, atari and eyes to life-and-death and ko. Every step is hands-on — get it right on the board to move on.
Play Your First Game
Play a complete 9×9 game against the AI.Beginnings: Play Your First Game
The rules, capturing, two-eye life, then a real 9×9 game.- 1.1 · What is Go & the BoardBeginnerhands-on ×1
- 1.2 · Moves & TurnsBeginnerhands-on ×1
- 1.3 · Liberties (气)Beginnerhands-on ×1
- 1.4 · CapturingBeginnerhands-on ×1
- 1.5 · Atari & Running AwayBeginnerhands-on ×2
- 1.6 · No Suicide & KoBeginnerhands-on ×1
- 1.7 · EyesBeginnerhands-on ×1
- 1.8 · Two Eyes = AliveBeginnerhands-on ×1
- 1.9 · End of Game & ScoringBeginnerhands-on ×1
Practice Games
Play a real game against KataGo, move by move.Stop Losing Groups
Spot captures and ataris; keep your stones safe.Tactics: Atari, Connect & Cut
Liberties, atari, running, connecting, cutting, vital points.- 5.1 · Counting LibertiesBeginnerhands-on ×1
- 5.2 · Recognising AtariBeginnerhands-on ×1
- 5.3 · Running from AtariBeginnerhands-on ×1
- 5.4 · Preventing Double AtariBeginnerhands-on ×1
- 5.5 · Connect & CutBeginnerhands-on ×1
- 5.6 · The Vital PointElementaryhands-on ×1
- 5.7 · Bad Shape — Empty TriangleElementaryhands-on ×1
Tactics: Capturing Techniques
Double atari, ladder, snapback, net, races, cuts, shape.- 6.1 · Double AtariElementaryhands-on ×1
- 6.2 · Atari DirectionElementaryhands-on ×1
- 6.3 · The Ladder (征子)Elementaryhands-on ×1
- 6.4 · Snapback (倒扑)Elementaryhands-on ×1
- 6.5 · The Net (罩)Elementaryhands-on ×1
- 6.6 · Capturing Race (对杀)Elementaryhands-on ×1
- 6.7 · CuttingElementaryhands-on ×1
- 6.8 · Tiger's Mouth (虎)Elementaryhands-on ×1
- 6.9 · Good Shape (双)Elementaryhands-on ×1
- 6.10 · Making a KoIntermediatehands-on ×1
Practice Problems
Short exercises — capture, atari, life and death.- P1 · Capture in the CornerBeginnerhands-on ×1
- P2 · Capture Two StonesElementaryhands-on ×1
- P3 · Find the Double AtariElementaryhands-on ×1
- P4 · First-Line CaptureElementaryhands-on ×1
- P5 · Escape AtariElementaryhands-on ×1
- P6 · Atari Toward StrengthElementaryhands-on ×1
- P7 · Live: Split the ThreeIntermediatehands-on ×1
- P8 · Kill: Take the CentreIntermediatehands-on ×1
- P9 · Capture Two in the CornerElementaryhands-on ×1
- P10 · Capture on the SideElementaryhands-on ×1
- P11 · Start the LadderElementaryhands-on ×1
- P12 · Double Atari (Vertical)Elementaryhands-on ×1
- P13 · Capture in the CentreBeginnerhands-on ×1
- P14 · Capture on the Second LineBeginnerhands-on ×1
- P15 · Capture Two StonesBeginnerhands-on ×1
- P16 · Capture Three on the First LineElementaryhands-on ×1
Ladder Problems
Read ladders along the edge; know when they work or fail.Net & Cap Problems
Catch stones with loose nets — no atari required.Keep Groups Alive
Make two eyes; kill the opponent’s eyeless groups.Life & Death: Keep Groups Alive
Two eyes, vital points, making life, killing, ko life.- 8.1 · Alive, Dead, or Ko?Beginnerhands-on ×1
- 8.2 · Real & False EyesBeginnerhands-on ×1
- 8.3 · Three-Space ShapesElementaryhands-on ×1
- 8.4 · Four-Space ShapesElementaryhands-on ×1
- 8.5 · Making Two EyesElementaryhands-on ×1
- 8.6 · KillingElementaryhands-on ×1
- 8.7 · Large Eye SpacesIntermediatehands-on ×1
- 8.8 · Ko for LifeIntermediatehands-on ×1
Life & Death Problems
Graded tsumego: make life, kill, recognise alive shapes.- T1 · Make Two Eyes (straight three)Beginnerhands-on ×1
- T2 · Kill (straight three)Beginnerhands-on ×1
- T3 · Make Two Eyes (bent three)Beginnerhands-on ×1
- T4 · Dead Shape (square four)Beginnerhands-on ×1
- T5 · Alive Shape (straight four)Beginnerhands-on ×1
- T6 · Kill Review (straight three)Beginnerhands-on ×1
- T7 · Make Life ReviewBeginnerhands-on ×1
- T8 · Alive Shape (rectangular six)Elementaryhands-on ×1
- T9 · Make Life (T-four)Elementaryhands-on ×1
- T10 · Kill (flower five)Elementaryhands-on ×1
- T11 · Corner KillIntermediatehands-on ×1
Life & Death II
Corner shapes: the rabbity six, the pigs, the seven-space.Tesuji Problems
Throw-ins, double atari, rolling, attacking the vital point.Tesuji Problems II
Gate captures, connects that fail, the standing stone.Play a Decent Game
Open in the corners, build territory, finish games.The Opening: Corners & Frameworks
Corners, star points, joseki, 3-3 invasion.- 11.1 · Opening PrinciplesIntermediatehands-on ×1
- 11.2 · Star Points & CornersIntermediatehands-on ×1
- 11.3 · 3-4 Point & JosekiIntermediatehands-on ×1
- 11.4 · The 3-3 InvasionIntermediatehands-on ×1
- 11.5 · The San-renseiIntermediatehands-on ×2
- 11.6 · The Low One-Space PincerIntermediatehands-on ×2
- 11.7 · Big Points vs Urgent PointsIntermediatehands-on ×2
The Middle Game: Attack & Influence
Thickness, sente/gote, big vs urgent, invasions.- 12.1 · ThicknessIntermediatehands-on ×1
- 12.2 · Sente, Gote, Big & UrgentIntermediatehands-on ×2
- 12.3 · Invasion & ReductionIntermediatehands-on ×1
- 12.4 · After the InvasionIntermediatehands-on ×2
- 12.5 · The Light ReductionIntermediatehands-on ×2
- 12.6 · Which Way to AttackIntermediatehands-on ×1
- 12.7 · Sabaki: Settling LightlyIntermediatehands-on ×2
The Endgame & Beyond
Scoring, endgame counting, a full graduation game.- 13.1 · End of Game & ScoringBeginnerhands-on ×1
- 13.2 · Endgame Moves & Their SizeIntermediatehands-on ×1
- 13.3 · Put It All Together (13×13)Intermediatehands-on ×1
- 13.4 · What Common Endgames Are WorthIntermediatehands-on ×2
- 13.5 · Endgames That Keep SenteIntermediatehands-on ×2
- 13.6 · Endgame TesujiIntermediatehands-on ×2
104 lessons, all authored for this site.